We also have lists of crazy xor good ideas and a technical overview for requested features. Linux (primary), Windows & macOS (at least we try :).* may not actually be every day and night Operating System If you're interested, we wrote detailed explanations on our blog: Part 1, Part 2. We're working day and night to make gameplay return*. With these changes we can (finally) actually make use of our converted asset packs and our nyan API! We're implementing the internal game simulation (how units even do anything) with simplicity and extensibility in mind, so we had to get rid of the temporary (but kind of working) previous version. Important notice: At the moment, "gameplay" is basically non-functional. No binary compatibility with the original game.Ī one-way script to convert maps/savegames/missions to openage is planned though.You really wanna have the same problems again? No network compatibility with the original game.Awesome infrastructure such as our own Kevin CI service.
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